"A lair for powerful devils. The darkness is very dense, and nobody who has entered has ever come out alive, so it's blocked by huge walls. Clear records reset every day."
"You can obtain powerful items and skills."
Hell is a zone made specifically to fight certain bosses, as there is no exploration in any dungeon. Every first clear unlocks the next zone of Hell, allowing to fight the next boss. Clear records reset every day.
Just as any other Boss card, Hell bosses can be obtained by defeating them. Some of them have, aditionally, a unique fixed option, and an unique skill each (which is unlocked when the devil reaches level 40).
If you clear a Hell dungeon 100 times and achieve a MASTER clear, the boss card is 100% guaranteed to drop (sent to gift box).
Dungeon | Light Cost | Boss | Options | AP | DP | HP |
---|---|---|---|---|---|---|
Outskirt of Hell Barrier | 15 | Raguel | 2,500 | 0 | 31,500 | |
Inside of Hell Barrier | 15 | Iblis | 4,000 | 0 |
41,500 | |
Hell Entrance | 15 | Beelzebub | 8,000 | 0 | 80,000 | |
Hell Zone 1 | 25 | Baphomet |
Damage from Celestial attribute +300% Skill activation +60% |
14,000 | 0 | 200,000 |
Hell Zone 2 | 25 |
Damage from Otherworldly attribute +300% Skill activation +60% |
15,000 | 635 | 200,000 | |
Hell Zone 3 | 25 | Cthugha |
Damage from Underworld attribute +300% Skill activation +60% |
16,000 | 0 | 200,000 |
Hell Zone 4 | 25 | Azazel |
Damage from UNIQUE, RARE cards +300% Damage from opponent decreased 70% Skill activation +60% |
14,000 | 0 | 150,000 |
Hell Zone 5 | 25 | Deus ex Machina | DP +30,000. | 15,000 | 0 | 150,000 |
Hell Zone 6 | 25 | Belial | Damage from UNCOMMON, COMMON cards +300% | 14,000 | 0 | 150,000 |
Damage from opponent decreased 70% Skill activation +60% | ||||||
Hell Zone 7 | 25 | Angra Mainyu |
[50%] HP recovered 5000 on attack Skill activation +60% |
17,000 | 0 | 150,000 |
Hell Zone 8 | 25 | Shub-Niggurath |
Damage from opponent decreased 70% Skill activation +60% |
17,000 | 0 | 120,000 |
Hell Zone 9 | 25 | Lillith |
[100%] HP recovered 2000 on attack Skill activation +60% |
15,000 | 330 | 180,000 |
Hell Zone Final | 25 | Yamatano Orochi |
[100%] Ignore opponent's defense option Skill damage +50% Damage from opponent -30% Skill activation +60% |
20,000 | 0 | 200,000 |
Hell Catacombs Floor 1 | 35 | Sin |
Opponent's normal attack damage +50% Opponent's skill attack damage -90% |
30,000 | 0 | 480,000 |
Hell Catacombs Floor 2 | 35 | Shamash |
Opponent's skill attack damage -50% Opponent's normal attack damage -90% |
34,000 | 0 | 576,000 |
Hell Catacombs Floor 3 | 35 | Kyuki |
Ignore all damage from COMMON, UNCOMMON and RARE cards Damage from UNIQUE cards +300% |
50,000 | 0 | 500,000 |
Hell Catacombs Floor 4 | 35 | Samyaza |
Skill activation +100% Ignore opponent's all defense options [50%] Resurrect with 500000 HP upon death by any attack. (Max 5 times) |
60,000 | 0 | 1,000,000 |
Hell Catacomb-Luel |
35 | Restored Luel |
Critical Chance 50% [50%] Act one more time if skill is not activated |
50,000 | 0 | 1,000,000 |
Hell Catacomb-Gov. Forces | 35 | Ex-Government Agents |
AP +10% on attack [50%] Resurrect with 500000 HP when killed |
65,000 | 0 | 1,500,000 |
Hell Catacomb-Azazel | 35 | Strawberry Azazel |
Skill activation +50% Skill activation +5% on attack |
50,000 | 0 | 140,000 |
Hell Catacomb-Yuki | 35 | Innocent Yuki |
10% damage reflected to enemy when attacked Skill activation +10% when attacked DP-1000 on skill attack |
50,000 | 30,000 | 140,000 |